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Visuals Of Microsoft’s Minecraft Game To Be More Realistic With Use Of Nvidia’s Tech

Visuals Of Microsoft’s Minecraft Game To Be More Realistic With Use Of Nvidia’s Tech
Those video game enthusiasts of Microsoft’s Minecraft video game would now be able to enjoy greater graphics in the game on their personal computers because the United States based global software company will now use chipmaker Nvidia Corp’s real-time ray tracing technology in that game.
The real-time ray tracing technology is a technology that imparts the ability in a chip which helps to simulate how light rays will bounce around in a visual scene and this outcome of the technology is to imparts the quality in video games and other computer graphics to become more closely resembling shadows and reflections in the real world.
The quarterly results of Nvidia posted last week beat the estimates of the Wall Street and the company had said that the profitability of the company was being boosted by the business of generated from its new high-end graphics chips which are used in video games.
“I think we’ve put all of the pieces in place to bring ray tracing into the future of games. The number of blockbuster games that have adopted RTX is really snowballing,” Nvidia Chief Executive Officer Jen-Hsun Huang said on a post-earnings call.
Nvidia said on Monday that Activision Blizzard’s “Call of Duty: Modern Warfare”, Ubisoft Toronto’s “Watch Dogs: Legion” and Tencent NExT Studios’ “Synced: Off Planet” are the other games that are making use of the same technology in the graphics of the games.
Microsoft’s Minecraft was first released in 2011 by developer Mojang which was later purchased out by Microsoft in 2014 and this essentially a construction game that allows a gamer to build almost anything that they can imagine block by block in a digital format on gaming devices in a digital Lego-like environment. Since its release, this game had gained great popularity.
Since its launch, 176 million versions of the game have been sold, Microsoft said in May this year.

Christopher J. Mitchell

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