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Gaming Platforms FlickPlay, And The Sandbox Move Towards Metaverse

Gaming Platforms FlickPlay, And The Sandbox Move Towards Metaverse
On Monday, gaming companies FlickPlay and The Sandbox announced a new alliance that will allow gamers to use a blockchain asset on both platforms, marking a significant step forward in the metaverse's development.
People can freely move between virtual worlds on different platforms and take their virtual clothing and other items with them, which is known as interoperability in the metaverse.
It will take several years for such an idea to come to fruition, and it will necessitate collaboration between companies and metaverse creators, such as Facebook's Meta Platforms Inc, Microsoft, and Epic Games.
FlickPlay is an app that allows users to obtain digital collectibles by using an interactive map of their actual surroundings, then overlaying the collectibles onto the real world and interacting with the things to create videos and other material with their phone's camera.
On Monday, the app unveiled Flicky, its first collection of non-fungible tokens (NFTs) featuring designs of an anthropomorphic chameleon dressed in various outfits.
Some Flicky owners will be able to use the NFT as their avatar in The Sandbox, an online and mobile game where participants may create a three-dimensional virtual world.
Flicky owners will initially be able to use a version of the chameleon on The Sandbox, but they will soon be able to use the exact version of the digital asset stored on the blockchain in both games, according to Pierina Merino, founder and CEO of FlickPlay, who added that the company is working with The Sandbox to achieve interoperability by the end of the year.
According to Sebastien Borget, co-founder of The Sandbox, "the integration is remarkable since it may be the first to bridge an NFT in the virtual world with usage tied to the physical world."
According to him, the collaboration with FlickPlay would help "produce a more immersive experience that extends into the metaverse and The Sandbox."

Christopher J. Mitchell

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